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February 01, 2005, at 09:05 PM by bjarne
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Development parameters, tutorial

These are the parameters that I use to make the map a better place. But

I'm new at this, so there are probably better commands too...

Compile stage:

WhereCommandDescription
The BSP compilator ( Q3map.exe )-blocksize 0Removes the default map cutting blocks from the BSP process ( The default location of these blocks can be seen in Radiant by selecting View->Show->Show blocks ).

In game ( regular ):

WhereCommandDescription
Consoler_showportal 1Shows the portal boundaries with green lines when playing the map, must have the <MyMapName?>.prt file ( generated at compile time ) in the map dir to work.

In game ( developer mode ):

The following parameters are "cheat protected". To be allowed to use them, you must start your map in developer mode, either by using the devmap <MyMapName> command, or by setting the developer cvar to 1 before starting the map.

WhereCommandDescription
Consoler_showtris 1Writes lines around all faces to show what triangels have been created in the compile stage.
Consoler_showtris 2Same as value 1, but draws triangels around all faces that the engine draws... this means that you will see throgh walls if the stuff behind a wall is drawn.
Consoler_lockpvs 1Locks all triangels drawn from the current player location. After this command you can walk around and see what was really drawn when you were at the "lock location" without new triangels beeing drawn, or old ones removed.
Consolelogfile 1Good for making a log file of your console. Use to find errors that may have been buffered out and for copying and pasting to get help (See ScoresAndStatistics for more information on the log file variable)

To disable the in game commands, write the same command, but with a 0 at the end.

- Bjarne

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Page last modified on February 01, 2005, at 09:06 PM